index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script_builtin_funcs.cpp
Age
Commit message (
Expand
)
Author
2021-02-01
Replace ColorN and from HTML with a string constructor
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename Math::stepify to snapped
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-09-03
[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-14
Change MATH_POSMOD return type back to INT
Nico Mitchell
2020-04-13
Change round return type to float
Nico Mitchell
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Remove deprecated decimals builtin
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-03
Implemented `ord` function in VisualScript
64epicks
2019-07-22
doc: Sync classref with current source
Rémi Verschelde
2019-07-20
Added lerp_angles built-in function
Chaosus
2019-07-18
Add integer posmod and rename default arg names
Aaron Franke
2019-05-28
Added move_toward functions for float, Vector2 and Vector3
Giacom
2019-04-09
Style: Apply new changes from clang-format 8.0
Rémi Verschelde
2019-04-08
Merge pull request #27231 from Chaosus/smoothstep
Rémi Verschelde
2019-04-07
Added smoothstep built-in function
Chaosus
2019-04-01
Add object encoding param to serialization methods
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-16
Fixed argument names being swapped for atan2
DualMatrix
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-01-16
Fixes for parameter names of builtin functions in visual scripts/core
Chaosus
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-20
Add cartesian to polar conversion functions
pablotato
2017-11-16
Add print_error function, akin to print_line
George Marques
2017-10-31
Merge pull request #12035 from Chaosus/wrapfunc
Rémi Verschelde
2017-10-20
Merge pull request #12097 from rcurtis/issue12065
Rémi Verschelde
2017-10-14
Fixed issue that improperly initialized visual node properties to Nil
RCurtis
2017-10-13
VisualScript: add inverse_lerp & range_lerp
Poommetee Ketson
2017-10-13
Added new wrap functions
Chaosus
2017-09-13
Fix enums bindings
Maxim Sheronov
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-17
Add closest_power_of_2 func and implement mix_rate/latency on OS X
Marcelo Fernandez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-02
Added missing FIXMEs in PR #7878
Ferenc Arn
[next]