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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script.h
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Author
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-26
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-09-21
Tool Mode for Visualscript
Swarnim Arun
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-28
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-05-02
Fix default values not being read correctly in VS, take two
Bojidar Marinov
2019-03-04
Fix default values not being read correctly in VisualScript
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-10-11
Fixed the problem with vector3 constructor
the 8th mage
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-26
Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-bars
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-15
Create API to add and remove VisualScript custom nodes
George Marques
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-03
Fixes language overridden external editors
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-27
Better user expirence with external text editors.
geequlim
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-06
Should Fix Compiling Export Templates
ISylvox
2016-09-04
Removed script_variables/ prefix to VS properties, made them easier to access...
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-01
made visual script switch more flexible
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
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