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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script
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visual_script.h
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Author
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-01-11
Type renames:
Juan Linietsky
2017-01-09
-All types have editable script now in properties
Juan Linietsky
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2016-09-06
Should Fix Compiling Export Templates
ISylvox
2016-09-04
Removed script_variables/ prefix to VS properties, made them easier to access...
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-09-01
made visual script switch more flexible
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-07
Added ability to create custom nodes from script.
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky