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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script.h
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Author
2022-07-04
Add support for documenting built-in annotations
Yuri Sizov
2022-06-15
Improve stack overflow error message in GDScript and VisualScript
Hugo Locurcio
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-27
Add GDExtension support to Script
reduz
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Improve editor template workflow
fabriceci
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
Added support for scripts reporting multiple errors to ScriptTextEditor
Eric M
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-01
[Net] Refactor RPCs, remove RSETs
Fabio Alessandrelli
2021-05-05
Highlight control flow keywords with a different color
Hugo Locurcio
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-04
Merge pull request #39649 from swarnimarun/master-visualscript-refactor
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
Refactoring Visual Script
Swarnim Arun
2020-12-02
Refactor DocData into core and editor (DocTools) parts
Thakee Nathees
2020-11-29
Documentation generation for GDScript
Thakee Nathees
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Refactor ScriptDebugger.
Fabio Alessandrelli
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-09-26
Visualscript editor graph unification & refactoring
Swarnim Arun
2019-09-21
Tool Mode for Visualscript
Swarnim Arun
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-28
Merge pull request #28606 from bojidar-bg/25889-indexed-set-defaults
Rémi Verschelde
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-05-02
Fix default values not being read correctly in VS, take two
Bojidar Marinov
2019-03-04
Fix default values not being read correctly in VisualScript
Bojidar Marinov
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-10-11
Fixed the problem with vector3 constructor
the 8th mage
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
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