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path: root/modules/visual_script/visual_script.h
AgeCommit message (Expand)Author
2019-05-03Allow overriding how scripted objects are converted to stringsLeonard Meagher
2019-03-04Fix default values not being read correctly in VisualScriptBojidar Marinov
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-27Allow signal connecting even if script is invalid (only when compiled with to...Juan Linietsky
2018-10-11Fixed the problem with vector3 constructorthe 8th mage
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-10Added system for GDScript warningsGeorge Marques
2018-07-24Improve VisualScript UXK. S. Ernest (iFire) Lee
2018-07-20Add editor highlight for type-safe linesGeorge Marques
2018-05-29Refactor RPCMode enum and checksFabio Alessandrelli
2018-05-29Revert "RPCMode refactor, more sync modes"Max Hilbrunner
2018-05-29Merge pull request #19021 from Faless/rpc_sync_fixMax Hilbrunner
2018-05-26Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-barsMax Hilbrunner
2018-05-26Refactor RPCMode enum and checksFabio Alessandrelli
2018-04-30Move things into the title bars of Visual Script nodes.Pieter-Jan Briers
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques
2017-10-25Removes Script::get_node_type()Jerome67000
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-09-03Fixes language overridden external editorsIgnacio Etcheverry
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-12Updated function argument namesWilson E. Alvarez
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-27Better user expirence with external text editors.geequlim
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
2017-04-17External editor improvements and fixesIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-09-All types have editable script now in propertiesJuan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-09-06Should Fix Compiling Export TemplatesISylvox
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to access...Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-09-01made visual script switch more flexibleJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky
2016-08-08Added a simpler way to do sub-functions in both visual and gdscript with the ...Juan Linietsky
2016-08-07Added ability to create custom nodes from script.Juan Linietsky
2016-08-07-Added yield nodes to visual scriptJuan Linietsky
2016-08-06Likely with bugs and with some features are missing, as well as profiler supp...Juan Linietsky