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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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visual_script.cpp
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Author
2019-05-03
Allow overriding how scripted objects are converted to strings
Leonard Meagher
2019-03-04
Fix default values not being read correctly in VisualScript
Bojidar Marinov
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-11-27
Allow signal connecting even if script is invalid (only when compiled with to...
Juan Linietsky
2018-10-25
Merge pull request #22779 from Superwaitsum/LimitSettings
Rémi Verschelde
2018-10-24
Add some limits on the Editor Settings
Superwaitsum
2018-10-11
Fixed the problem with vector3 constructor
the 8th mage
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-10
Added system for GDScript warnings
George Marques
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-07-24
Improve VisualScript UX
K. S. Ernest (iFire) Lee
2018-07-20
Add editor highlight for type-safe lines
George Marques
2018-05-29
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-05-29
Revert "RPCMode refactor, more sync modes"
Max Hilbrunner
2018-05-29
Merge pull request #19021 from Faless/rpc_sync_fix
Max Hilbrunner
2018-05-26
Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-bars
Max Hilbrunner
2018-05-26
Refactor RPCMode enum and checks
Fabio Alessandrelli
2018-04-30
Move things into the title bars of Visual Script nodes.
Pieter-Jan Briers
2018-04-19
Fix Coverity reports of uninitialized scalar variable
Rémi Verschelde
2018-02-21
Fix typos with codespell
luz.paz
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
Fix function arg count not considered in VisualScript
Pedro J. Estébanez
2017-12-01
Connect signal for VisualScript "Yield Signal" using oneshot mode
Matthias Hoelzl
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-15
Create API to add and remove VisualScript custom nodes
George Marques
2017-10-25
Removes Script::get_node_type()
Jerome67000
2017-10-24
Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog
Ignacio Etcheverry
2017-10-03
Merge pull request #11653 from bojidar-bg/doc-vscript-1
Nathan Lovato
2017-10-03
Document some of the VisualScript classes.
Bojidar Marinov
2017-09-30
Renamed fixed_process to physics_process
AndreaCatania
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Fix #6583, Condition + Wait nodes freezing the game
Bojidar Marinov
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
Ability to set a function as sequenced, so when called you can choose not to ...
Juan Linietsky
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-07-23
Add object type hint for docs
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-17
-Reorganized all properties of project settings (Sorry, Again).
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-13
Add ability to use custom script templates.
Andreas Haas
2017-04-17
External editor improvements and fixes
Ignacio Etcheverry
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
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