Age | Commit message (Expand) | Author |
2018-07-24 | Improve VisualScript UX | K. S. Ernest (iFire) Lee |
2018-07-20 | Add editor highlight for type-safe lines | George Marques |
2018-05-29 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-05-29 | Revert "RPCMode refactor, more sync modes" | Max Hilbrunner |
2018-05-29 | Merge pull request #19021 from Faless/rpc_sync_fix | Max Hilbrunner |
2018-05-26 | Merge pull request #18516 from PJB3005/18-04-30-visual-script-title-bars | Max Hilbrunner |
2018-05-26 | Refactor RPCMode enum and checks | Fabio Alessandrelli |
2018-04-30 | Move things into the title bars of Visual Script nodes. | Pieter-Jan Briers |
2018-04-19 | Fix Coverity reports of uninitialized scalar variable | Rémi Verschelde |
2018-02-21 | Fix typos with codespell | luz.paz |
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde |
2017-12-07 | Fix function arg count not considered in VisualScript | Pedro J. Estébanez |
2017-12-01 | Connect signal for VisualScript "Yield Signal" using oneshot mode | Matthias Hoelzl |
2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky |
2017-11-15 | Create API to add and remove VisualScript custom nodes | George Marques |
2017-10-25 | Removes Script::get_node_type() | Jerome67000 |
2017-10-24 | Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialog | Ignacio Etcheverry |
2017-10-03 | Merge pull request #11653 from bojidar-bg/doc-vscript-1 | Nathan Lovato |
2017-10-03 | Document some of the VisualScript classes. | Bojidar Marinov |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky |
2017-08-19 | Fix #6583, Condition + Wait nodes freezing the game | Bojidar Marinov |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry |
2017-08-10 | Removes type information from method binds | Ignacio Etcheverry |
2017-08-08 | Ability to set a function as sequenced, so when called you can choose not to ... | Juan Linietsky |
2017-08-07 | Makes all Godot API's methods Lower Case | Indah Sylvia |
2017-07-23 | Add object type hint for docs | Poommetee Ketson |
2017-07-19 | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky |
2017-07-17 | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky |
2017-06-30 | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky |
2017-06-13 | Add ability to use custom script templates. | Andreas Haas |
2017-04-17 | External editor improvements and fixes | Ignacio Etcheverry |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde |
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde |
2017-02-21 | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam |
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-05 | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky |
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky |