index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
visual_script
/
visual_script.cpp
Age
Commit message (
Expand
)
Author
2016-09-06
Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399
Juan Linietsky
2016-09-06
Should Fix Compiling Export Templates
ISylvox
2016-09-04
Removed script_variables/ prefix to VS properties, made them easier to access...
Juan Linietsky
2016-09-04
Added expression nodes to visual script, please test.
Juan Linietsky
2016-09-03
Connection hints when connecting to empty space.
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
-Reworked constant nodes better
Juan Linietsky
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-25
More visual script work
Juan Linietsky
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-15
VisualScript: Adding TOOLS_ENABLED flag where needed (#6144)
vkbsb
2016-08-08
Added a simpler way to do sub-functions in both visual and gdscript with the ...
Juan Linietsky
2016-08-07
Added ability to create custom nodes from script.
Juan Linietsky
2016-08-07
Automatically turn on process callbacks if relevant callbacks in node exists
Juan Linietsky
2016-08-07
-Added yield nodes to visual script
Juan Linietsky
2016-08-06
Reverted printable null object, seems to cause bugs around and not sure why.
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-03
More work on visual scripting..
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
[prev]