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path: root/modules/visual_script/visual_script.cpp
AgeCommit message (Expand)Author
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-07Fix function arg count not considered in VisualScriptPedro J. Estébanez
2017-12-01Connect signal for VisualScript "Yield Signal" using oneshot modeMatthias Hoelzl
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-11-15Create API to add and remove VisualScript custom nodesGeorge Marques
2017-10-25Removes Script::get_node_type()Jerome67000
2017-10-24Add ScriptLanguage::supports_builtin_mode and improve ScriptCreateDialogIgnacio Etcheverry
2017-10-03Merge pull request #11653 from bojidar-bg/doc-vscript-1Nathan Lovato
2017-10-03Document some of the VisualScript classes.Bojidar Marinov
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-20Rename pos to position in user facing methods and variablesletheed
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
2017-08-19Removes editor_hint from SceneTreeIgnacio Etcheverry
2017-08-10Removes type information from method bindsIgnacio Etcheverry
2017-08-08Ability to set a function as sequenced, so when called you can choose not to ...Juan Linietsky
2017-08-07Makes all Godot API's methods Lower CaseIndah Sylvia
2017-07-23Add object type hint for docsPoommetee Ketson
2017-07-19-Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky
2017-07-17-Reorganized all properties of project settings (Sorry, Again).Juan Linietsky
2017-06-30-Many fixes to VisualScript, fixed property names, etc.Juan Linietsky
2017-06-13Add ability to use custom script templates.Andreas Haas
2017-04-17External editor improvements and fixesIgnacio Etcheverry
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-21-renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
2017-01-14Style: Fix whole-line commented codeRémi Verschelde
2017-01-11Type renames:Juan Linietsky
2017-01-05-Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky
2017-01-02ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky
2016-09-07Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky
2016-09-06Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399Juan Linietsky
2016-09-06Should Fix Compiling Export TemplatesISylvox
2016-09-04Removed script_variables/ prefix to VS properties, made them easier to access...Juan Linietsky
2016-09-04Added expression nodes to visual script, please test.Juan Linietsky
2016-09-03Connection hints when connecting to empty space.Juan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31-Reworked constant nodes betterJuan Linietsky
2016-08-30More visual script improvementsJuan Linietsky
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-25More visual script workJuan Linietsky
2016-08-23Proper function/property selection in visual script editing for property.Juan Linietsky
2016-08-19Brand new networked multiplayerJuan Linietsky