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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-01-23
Minor tweaks and fixes to panning
kobewi
2022-01-23
Merge pull request #57000 from KoBeWi/UNLIMITED_PANNING
Rémi Verschelde
2022-01-21
Add ViewPanner to 2D editor
kobewi
2022-01-21
Merge pull request #56252 from Gallilus/Update-visual-script-property-selector
Rémi Verschelde
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-19
Convert TextEdit callbacks to Callable
Paulb23
2022-01-17
Improve Visual Script editor to suggest the proper visual script nodes.
David Cambré
2022-01-15
Fix crash when exiting the editor
Haoyu Qiu
2022-01-14
Merge pull request #55541 from KoBeWi/outcognito_scripts
Rémi Verschelde
2022-01-13
Make script type distinguishable by icon
kobewi
2022-01-12
Merge pull request #56646 from Chaosus/vst_context_menu
Rémi Verschelde
2022-01-11
Unify panning in sub-editors and make it configurable
kobewi
2022-01-09
Add context menu to visual script editor
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-13
Fix incorrect placement of default value editor in visual scripts
Yuri Roubinsky
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-24
Fixes variable/singal nodes not renaming in visualscript editor
Umang Kalra
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-11-12
Make OpenSimplex and VisualScript modules not depend on the editor
Aaron Franke