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2022-06-07Fix visual editor settings change propagationHendrik Brucker
2022-06-03Support explicit values in flag properties, add C# flags supportRaul Santos
- Add support for explicit values in properties using `PROPERTY_HINT_FLAGS` that works the same way it does for enums. - Fix enums and flags in VisualScriptEditor (it wasn't considering the explicit value). - Use `PROPERTY_HINT_FLAGS` for C# enums with the FlagsAttribute instead of `PROPERTY_HINT_ENUM`.
2022-05-30Improve Graphedit connection linesHendrik Brucker
2022-05-24Merge pull request #47665 from trollodel/tree_more_buttons_signalsRémi Verschelde
2022-05-22Merge pull request #61017 from derammo/derammo_58121Rémi Verschelde
display of large help text in visual script
2022-05-21display of large help text in visual scriptderammo
implemented vertical scroller for help text in popup disabled broken positioning code
2022-05-21Add the button pressed to some signals in Treetrollodel
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Merge pull request #60463 from Geometror/improve-vs-1Rémi Verschelde
2022-05-16Merge pull request #61010 from derammo/visual_script_selector_pathsRémi Verschelde
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-13fixed path calculations in visual script selectorderammo
incorrect usage of lstrip was mangling file names
2022-05-12Add a new HashMap implementationreduz
Adds a new, cleaned up, HashMap implementation. * Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing). * Keeps elements in a double linked list for simpler, ordered, iteration. * Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much for performance vs keeping the key, but helps replace old code). * Uses a more modern C++ iterator API, deprecates the old one. * Supports custom allocator (in case there is a wish to use a paged one). This class aims to unify all the associative template usage and replace it by this one: * Map<> (whereas key order does not matter, which is 99% of cases) * HashMap<> * OrderedHashMap<> * OAHashMap<>
2022-05-06Cleanup metadata usagekobewi
2022-05-03Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`Hugo Locurcio
These typedefs don't save much typing compared to the full `Ref<Resource>` and `Ref<RefCounted>`, yet they sometimes introduce confusion among new contributors.
2022-05-02Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`Rémi Verschelde
Didn't commit all the changes where it wants to initialize a struct with `{}`. Should be reviewed in a separate PR. Option `IgnoreArrays` enabled for now to be conservative, can be disabled to see if it proposes more useful changes. Also fixed manually a handful of other missing initializations / moved some from constructors.
2022-04-30Improve the VisualShader/VisualScript editor UIHendrik Brucker
2022-04-17Improve VisualScript search and instancing of nodesDavid Cambré
Constructors are more accessible. Basic type methods are now based on ClassDB and not registerd_node_names. Selecting search_classes now automatically changes the scope.
2022-04-12Fix Visual Script's jump to function relative to zoomNicholas Huelin
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
2022-04-04Zero initialize all pointer class and struct membersRémi Verschelde
This prevents the pitfall of UB when checking if they have been assigned something valid by comparing to nullptr.
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-02-24Sort variables in VisualScriptEditorRaul Santos
Sorts the script variables in alphabetical order to display them in VisualScriptEditor.
2022-02-19Don't process VisualScriptNodesmegalobyte
2022-02-16Merge pull request #58187 from jakobbouchard/notification-switch-chunk-cRémi Verschelde
Convert _notification methods to switch - Chunk C
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-16Added icons for missing types in visual script’s icon list.MisoMosiSpy
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-12Fix renaming function dialog in VisualScript does not work correctlyjmb462
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Re-add missing `SNAME` macros in `get_theme_*` callsRémi Verschelde
They were removed in the previous commit reverting the addition of `SNAME` to `add_theme_*` and theme setter methods, which is not wanted.
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-03Merge pull request #57562 from AnilBK/string-add-containsRémi Verschelde
String: Add contains().
2022-02-04String: Add contains().Anilforextra
2022-02-03initialized member variables in headerzwebb
2022-01-23Minor tweaks and fixes to panningkobewi
2022-01-23Merge pull request #57000 from KoBeWi/UNLIMITED_PANNINGRémi Verschelde
2022-01-21Add ViewPanner to 2D editorkobewi
2022-01-21Merge pull request #56252 from Gallilus/Update-visual-script-property-selectorRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-19Convert TextEdit callbacks to CallablePaulb23
2022-01-17Improve Visual Script editor to suggest the proper visual script nodes.David Cambré
2022-01-15Fix crash when exiting the editorHaoyu Qiu
2022-01-14Merge pull request #55541 from KoBeWi/outcognito_scriptsRémi Verschelde
2022-01-13Make script type distinguishable by iconkobewi
2022-01-12Merge pull request #56646 from Chaosus/vst_context_menuRémi Verschelde
2022-01-11Unify panning in sub-editors and make it configurablekobewi