Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-12 | Implement cubic_interpolate() as MathFunc for refactoring | Silc 'Tokage' Renew | |
2022-01-02 | Fix usage of "Return" in the docs | kobewi | |
2021-11-17 | Expose `randfn` to global scope | Yuri Roubinsky | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-06 | doc: Update links to latest documentation after content reorganization | Rémi Verschelde | |
2021-09-21 | Merge pull request #52877 from Calinou/add-print-verbose | Rémi Verschelde | |
Add `print_verbose()` built-in function to print in verbose mode only | |||
2021-09-21 | Add `print_verbose()` built-in function to print in verbose mode only | Hugo Locurcio | |
This can be used as a shorthand for: if OS.is_stdout_verbose(): print("...") Unlike `print_debug()`, this works in release builds too and can be toggled off in debug builds. | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-13 | Update VisualScriptCustomNode.xml | David Cambré | |
2021-08-31 | Remove cartesian2polar and polar2cartesian | kobewi | |
2021-08-24 | Fix Visual Script editor | Max Hilbrunner | |
2021-08-22 | Replace BIND_VMETHOD by new GDVIRTUAL syntax | reduz | |
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits. | |||
2021-07-30 | Remove obsolete "dectime" method | Aaron Franke | |
Replaced by "move_toward" | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-21 | Merge pull request #48972 from ↵ | Rémi Verschelde | |
DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m | |||
2021-07-21 | expose type hints for VisualScriptCustomNode | David Cambré | |
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-07-13 | Document remaining Visual Script classes | Tomasz Chabora | |
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-14 | Fix default value binding in VisualScriptFunctionState | George Marques | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-02-01 | Replace ColorN and from HTML with a string constructor | Aaron Franke | |
2021-01-04 | Merge pull request #44914 from swarnimarun/master-visualscript-refactor | Rémi Verschelde | |
Fix doc for the VisualScript class after #39649 PR | |||
2021-01-05 | Fix doc for the VisualScript class. | Swarnim Arun | |
2021-01-04 | doc: Sync classref with current source | Rémi Verschelde | |
2020-11-20 | doc: Warn about using Node internal processing | Rémi Verschelde | |
See #43689. Also 'fixed' some spelling for behavior in publicly visible strings. (Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling war.) | |||
2020-11-09 | Variant: Sync docs with new constructors, fixups after #43403 | Rémi Verschelde | |
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors. | |||
2020-11-06 | Exposed randi_range to global funcs + renamed rand_range to randf_range | Yuri Roubinsky | |
2020-11-04 | doc: Sync classref with current source + fixup some bindings | Rémi Verschelde | |
Includes various changes triggered by the refactoring of method bindings. | |||
2020-08-31 | Add link titles for all links in the class reference | Hugo Locurcio | |
This makes them display in a nicer way in the editor help. (The title will display instead of the full URL.) | |||
2020-06-17 | DocData: Skip language-specific ClassDoc without methods/constants | Rémi Verschelde | |
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries. | |||
2020-02-22 | doc: Sync classref with StringName/Callable changes | Rémi Verschelde | |
2020-02-18 | doc: Sync classref with current source | Rémi Verschelde | |
Handle removal of Pool*Array types and other recent changes. | |||
2020-02-12 | Remove deprecated decimals builtin | Rémi Verschelde | |
Replaced by 'step_decimals' in 3.2 via #21425. | |||
2020-01-31 | Update docs to version 4.0 | clayjohn | |
2020-01-26 | doc: Drop unused 'category' property from header | Rémi Verschelde | |
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0. | |||
2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2019-12-06 | doc: Markup fixes for enums and constants | Rémi Verschelde | |
2019-09-27 | doc: Sync classref with current source | Rémi Verschelde | |
And various fixes to bindings, hyperlinks and an uninitialized variable. | |||
2019-09-26 | Visualscript editor graph unification & refactoring | Swarnim Arun | |
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes | |||
2019-09-24 | doc: Sync classref with current source | Rémi Verschelde | |
Fix a few missing bindings or unspecified argument names and default values. | |||
2019-07-22 | doc: Sync classref with current source | Rémi Verschelde | |
2019-07-20 | Added lerp_angles built-in function | Chaosus | |
Co-authored-by: Xrayez <https://github.com/Xrayez> Co-authored-by: DleanJeans <https://github.com/DleanJeans> | |||
2019-07-15 | doc: Sync classref with current source | Rémi Verschelde | |
2019-06-30 | doc: Remove null default values that can't be determined | Rémi Verschelde | |
Applying #30187. |