Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-15 | Remove incorrect & potentially confusing references to Euler | Will Vincent | |
e is referred to as Euler’s number, so technically the MATH_EXP description in VisualScript doc was not incorrect, though could potentially lead to confusion. e is different from Euler’s constant however, making the existing GDScript exp & VisualScriptMathConstant descriptions nvalid. | |||
2018-02-27 | doc: Remove status from hardcoded version string | Rémi Verschelde | |
It has no practical use case and just generates noise for each alpha, beta, etc. | |||
2018-02-19 | doc: Update version string in header | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-24 | doc: Sync classref with current source | Rémi Verschelde | |
2017-11-20 | Add cartesian to polar conversion functions | pablotato | |
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |