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Godot with FMOD integration
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vhacd
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Author
2021-09-08
Improve collision generation usability in the new 3D scene import workflow.
AndreaCatania
2021-08-09
Some work on double support
Aaron Franke
2021-07-07
Options to clean/simplify convex hull generated from mesh
PouleyKetchoupp
2021-06-03
Disable 3D-only modules when 3D is disabled
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-22
SCons: Enable C++11 on the whole codebase
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2019-04-11
Use c++11 for vhacd because VHACD-ASYNC.cpp wants it
Windy Darian
2019-04-10
Bundled VHACD library for convex decomposition.
Juan Linietsky