Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-05 | TinyEXR: Fix EXR header when parsing pixels encoded as HALF | Rémi Verschelde | |
Also free the header and image properly after usage. Fixes #13490. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-09-25 | Use BoolVariable for module options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-06-30 | Disable etc2comp and tinyexr modules on non-tools build | Rémi Verschelde | |
They are not necessary in such configuration, and require C++11 and (on Android) the STL. Fixes #9273. | |||
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 |