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2018-08-27Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed ↵elasota
EXR loading
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-05TinyEXR: Fix EXR header when parsing pixels encoded as HALFRémi Verschelde
Also free the header and image properly after usage. Fixes #13490.
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-01Fix files headerPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-20Added support for SVGDaniel J. Ramirez
2017-06-30Disable etc2comp and tinyexr modules on non-tools buildRémi Verschelde
They are not necessary in such configuration, and require C++11 and (on Android) the STL. Fixes #9273.
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3