Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-12 | Remove redundant author doc comments | IAmActuallyCthulhu | |
2019-08-07 | Add Image.save_exr() | Marc Gilleron | |
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-06-11 | Fix error macro calls not ending with semicolon | Rémi Verschelde | |
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently. | |||
2019-04-30 | SCons: Always use env.Prepend for CPPPATH | Rémi Verschelde | |
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority). | |||
2019-03-22 | Fix import grayscale EXR | Vivatchai Kaveeta | |
Fix #27299 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-30 | Fix loading EXR with alpha channel | Rémi Verschelde | |
Fixes #24659. | |||
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-27 | Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed ↵ | elasota | |
EXR loading | |||
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-05 | TinyEXR: Fix EXR header when parsing pixels encoded as HALF | Rémi Verschelde | |
Also free the header and image properly after usage. Fixes #13490. | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-09-25 | Use BoolVariable for module options. | Elliott Sales de Andrade | |
2017-09-25 | Use BoolVariable in target/component/advanced options. | Elliott Sales de Andrade | |
2017-09-01 | Fix files header | Poommetee Ketson | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-06-30 | Disable etc2comp and tinyexr modules on non-tools build | Rémi Verschelde | |
They are not necessary in such configuration, and require C++11 and (on Android) the STL. Fixes #9273. | |||
2017-05-30 | Several fixes related to PBR and Environment | Juan Linietsky | |
2017-05-26 | -Added EXR supprot for HDR (no BC6 compression yet though) | Juan Linietsky | |
-Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3 |