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Godot with FMOD integration
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tinyexr
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image_loader_tinyexr.cpp
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-09-09
Make EXR import format support all depths and channel configurations
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-06-11
Fix error macro calls not ending with semicolon
Rémi Verschelde
2019-03-22
Fix import grayscale EXR
Vivatchai Kaveeta
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-30
Fix loading EXR with alpha channel
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-27
Fix tiled EXR crash, update tinyexr to head to fix corrupted uncompressed EXR...
elasota
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-05
TinyEXR: Fix EXR header when parsing pixels encoded as HALF
Rémi Verschelde
2017-09-01
Fix files header
Poommetee Ketson
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Added support for SVG
Daniel J. Ramirez
2017-05-30
Several fixes related to PBR and Environment
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky