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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2019-04-01
doc: Bump version to 3.2
Rémi Verschelde
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-10
Consistency in resource format saver/loader de-registration
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-15
Added basic support for custom resource savers and loaders
Marc Gilleron
2018-10-05
Don't delete FileAccess when it is null
Marc Gilleron
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-27
Fix warnings for operator precedence disambiguation [-Wparentheses]
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-08-16
Fix Theora/Webm loaders declaring binary extension
Rémi Verschelde
2018-07-03
Fix loading and exporting of Theora and WebM video streams
Rémi Verschelde
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-04-02
Comment out some debugging messages when playing Theora files
Wilson E. Alvarez
2018-02-27
doc: Remove status from hardcoded version string
Rémi Verschelde
2018-02-19
doc: Update version string in header
Rémi Verschelde
2018-01-25
doc: Sync with current source
Rémi Verschelde
2018-01-13
doc: Update version string in XML
Rémi Verschelde
2018-01-12
Bind many more properties to scripts
Bojidar Marinov
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Remove too verbose printf statements from VideoStreamTheora
samvila
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-07
doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc
Rémi Verschelde
2017-11-24
doc: Remove setters and getters now exposed via properties/members
Rémi Verschelde
2017-11-24
doc: Update header version for 3.0-beta
Rémi Verschelde
2017-11-15
doc: Sync classref with current source
Rémi Verschelde
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-10-14
Fix video playback
Matt Hughes
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-07-22
Clang-formatting *.cpp and *.h (some files excluded)
Poommetee Ketson
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-21
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-01-16
Style: No break before list brace
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
rename String.extension() -> String.get_extension() / String.basename() -> St...
Juan Linietsky
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-05
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
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