Age | Commit message (Collapse) | Author |
|
|
|
-Android export fixes (use ETC if GLES2 backend in use)
-revert to thekla atlas because xatlas is not working well
|
|
|
|
Did some hacks to it to avoid it from failing on bad geometry.
|
|
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
|
|
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
|
|
This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
|
|
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
|
|
definition of NV_OS_LINUX instead NV_OS_FREEBSD
|
|
Avoid thekla_unwrap crash
|
|
Happy new year to the wonderful Godot community!
|
|
Godot crashed here sometimes by generating the uv map.
|
|
-Add emission lighting to raytrace mode, fixes #14686
|
|
|
|
-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
|
|
Don't pass -std=gnu++11 to MSVC
|
|
|
|
|
|
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
|
|
clang doesn't like c++ versions being supplied to build c source files.
|
|
As requested by reduz, an import of thekla_atlas into thirdparty/
|