Age | Commit message (Collapse) | Author |
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Did some hacks to it to avoid it from failing on bad geometry.
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
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definition of NV_OS_LINUX instead NV_OS_FREEBSD
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Avoid thekla_unwrap crash
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Happy new year to the wonderful Godot community!
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Godot crashed here sometimes by generating the uv map.
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-Add emission lighting to raytrace mode, fixes #14686
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-Fixes to unwrapper (remove degenerates), makes Thekla not crash
-Added optional cancel button in EditorProgress
-Added function to force processing of events (needed for cancel button)
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Don't pass -std=gnu++11 to MSVC
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-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
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clang doesn't like c++ versions being supplied to build c source files.
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As requested by reduz, an import of thekla_atlas into thirdparty/
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