Age | Commit message (Collapse) | Author |
|
dynamic font behavior.
|
|
- Changes `TextServer.string_get_word_breaks()`
- Returns pairs of boundary start and end offsets
- Accepts `chars_per_line` to return line breaks
- Removes `String::word_wrap()`
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
|
|
|
|
Rename all gdnative occurences to gdextension
|
|
Non-exhaustive list of case-sensitive renames:
GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
|
|
`allow_system_fallback` property.
|
|
Add support for font weight and stretch selection when using system fonts.
Add function to get system fallback font from a font name, style, text, and language code.
Implement system font support for Android.
Use system fonts as a last resort fallback.
|
|
|
|
Improve font glyph cache packing shelf best height fit heuristic.
|
|
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used.
|
|
|
|
|
|
Speed up `find_texture_pos_for_glyph()`
|
|
or bitmap glyph scaling is used.
|
|
|
|
|
|
|
|
use new target names and arch suffixes.
|
|
|
|
[Text Server] Clear textures after "generate mipmaps" property change.
|
|
|
|
add macros to generate wrappers for module functions.
|
|
Implements https://github.com/godotengine/godot-proposals/issues/3371.
New `target` presets
====================
The `tools` option is removed and `target` changes to use three new presets,
which match the builds users are familiar with. These targets control the
default optimization level and enable editor-specific and debugging code:
- `editor`: Replaces `tools=yes target=release_debug`.
* Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_debug`: Replaces `tools=no target=release_debug`.
* Defines: `DEBUG_ENABLED`, `-O2`/`/O2`
- `template_release`: Replaces `tools=no target=release`.
* Defines: `-O3`/`/O2`
New `dev_build` option
======================
The previous `target=debug` is now replaced by a separate `dev_build=yes`
option, which can be used in combination with either of the three targets,
and changes the following:
- `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`),
enables generating debug symbols, does not define `NDEBUG` so `assert()`
works in thirdparty libraries, adds a `.dev` suffix to the binary name.
Note: Unlike previously, `dev_build` defaults to off so that users who
compile Godot from source get an optimized and small build by default.
Engine contributors should now set `dev_build=yes` in their build scripts or
IDE configuration manually.
Changed binary names
====================
The name of generated binaries and object files are changed too, to follow
this format:
`godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]`
For example:
- `godot.linuxbsd.editor.dev.arm64`
- `godot.windows.template_release.double.x86_64.mono.exe`
Be sure to update your links/scripts/IDE config accordingly.
More flexible `optimize` and `debug_symbols` options
====================================================
The optimization level and whether to generate debug symbols can be further
specified with the `optimize` and `debug_symbols` options. So the default
values listed above for the various `target` and `dev_build` combinations
are indicative and can be replaced when compiling, e.g.:
`scons p=linuxbsd target=template_debug dev_build=yes optimize=debug`
will make a "debug" export template with dev-only code enabled, `-Og`
optimization level for GCC/Clang, and debug symbols. Perfect for debugging
complex crashes at runtime in an exported project.
|
|
script/language support.
|
|
|
|
Fix line trim/ellipsis when line do not have space or newline at the end.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Replace Array return types with TypedArray (part 1)
|
|
|
|
|
|
grayscale data.
|
|
unsupported font files.
|
|
|
|
[TextServer] Add a build warning when building with external FreeType without Brotli support.
|
|
|
|
Modules can now call:
env.module_add_dependencies(name: str, deps: list, optional: bool)
To add required or optional dependencies during the "can_build" step.
Required dependencies will be checked and the module will be not be
enabled when they are missing, printing a warning to notify the user.
|
|
without Brotli support.
|
|
system header, add HarfBuzz version checks for optional features.
|
|
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient.
It can also be better debugged.
|
|
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
|
|
|
|
support to the GDextension API.
|
|
|
|
|