index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
text_server_fb
Age
Commit message (
Expand
)
Author
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-08
Improve bitmap font scaling. Fix default theme font size.
bruvzg
2021-02-24
Merge pull request #46045 from bruvzg/text_server_bmp_create
Rémi Verschelde
2021-02-19
Make FreeType optional for export templates.
bruvzg
2021-02-15
[Text Server] Restores bitmap font dynamic construction functions.
bruvzg
2021-02-15
[TextServer] Restore character and space extra spacing support.
bruvzg
2021-02-14
[CTL] Fix scaling of the underline position and size.
bruvzg
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-31
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-14
Add word breaks on punctuation characters.
bruvzg
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-07
Merge pull request #43981 from bruvzg/ctl_font_spacing
Rémi Verschelde
2020-12-07
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
bruvzg
2020-11-26
[Complex Text Layouts] Implement TextServer interface. Implement Fallback Tex...
bruvzg
[prev]