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2022-08-07Merge pull request #63919 from Faless/scons/4.x_easy_depsRémi Verschelde
2022-08-04[Scons] Implement module dependency sorting.Fabio Alessandrelli
Modules can now call: env.module_add_dependencies(name: str, deps: list, optional: bool) To add required or optional dependencies during the "can_build" step. Required dependencies will be checked and the module will be not be enabled when they are missing, printing a warning to notify the user.
2022-08-01[TextServer] Add a build warning when building with external FreeType ↵bruvzg
without Brotli support.
2022-07-31[TextServer] Ensure that built-in library headers are always included before ↵bruvzg
system header, add HarfBuzz version checks for optional features.
2022-03-28Fix TextServer build with `builtin_icu=no`.bruvzg
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-11-26[Complex Text Layouts] Implement TextServer interface. Implement Fallback ↵bruvzg
TextServer.