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2022-12-17Scale MSDF font outline with the font size and MSDF source size to match ↵bruvzg
dynamic font behavior.
2022-12-16Fix String::word_wrap() for long wordsHaoyu Qiu
- Changes `TextServer.string_get_word_breaks()` - Returns pairs of boundary start and end offsets - Accepts `chars_per_line` to return line breaks - Removes `String::word_wrap()` Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2022-12-15[RTL/TextServer] Add baseline inline alignment mode for objects and RTL tables.bruvzg
2022-12-13graphite: Update to latest Git, switch to MIT licenseRémi Verschelde
Graphite is now available under: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later We pick MIT which is the same as Godot's main license for simplicity. Remove define to skip deprecation warnings, upstream fixed those.
2022-12-12Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextensionRémi Verschelde
Rename all gdnative occurences to gdextension
2022-12-12Rename all gdnative occurences to gdextensionGilles Roudière
Non-exhaustive list of case-sensitive renames: GDExtension -> GDNative GDNATIVE -> GDEXTENSION gdextension -> gdnative ExtensionExtension ->Extension (for where there was GDNativeExtension) EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION) gdnlib -> gdextension gdn_interface -> gde_interface gdni -> gde_interface
2022-12-11check for empty string TextServer _string_to_upperevan-gordon
2022-12-10[TextServer] Do not clean up font texture cache when setting ↵bruvzg
`allow_system_fallback` property.
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-11-21[TextServer] Fix line breaking for the special fonts that substitute a long ↵bruvzg
string (with breaks opportunities in it) with a single glyph.
2022-11-04Implement SVG in OT support.bruvzg
2022-11-01[TextServer] Fix hex code box positions in vertical text layout.bruvzg
2022-10-31[TextServer] Fix incorrect line breaks count for embedded objects (e.g. RTL ↵bruvzg
tables).
2022-10-31Improve text line breaking performance for long lines.bruvzg
2022-10-31Merge pull request #67562 from bruvzg/improve_font_packingRémi Verschelde
Improve font glyph cache packing shelf best height fit heuristic.
2022-10-31Merge pull request #67968 from bruvzg/icu72.1Rémi Verschelde
ICU: Update to version 72.1
2022-10-31Merge pull request #67585 from bruvzg/fix_no_graphite_buildRémi Verschelde
[TextServer] Fix build with disabled graphite.
2022-10-31Merge pull request #67409 from bruvzg/fix_oversampling_roundingRémi Verschelde
[TextServer] Do not round glyph advances / coordinates if font oversampling or bitmap glyph scaling is used.
2022-10-28ICU: Update to version 72.1bruvzg
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Improve font glyph cache packing shelf best height fit heuristic.bruvzg
2022-10-18[TextServer] Fix build with disabled graphite.bruvzg
2022-10-17Merge pull request #67521 from nikitalita/speed_up_texture_posRémi Verschelde
Speed up `find_texture_pos_for_glyph()`
2022-10-17[TextServer] Do not round glyph advances / coordinates if font oversampling ↵bruvzg
or bitmap glyph scaling is used.
2022-10-16Speed up `find_texture_pos_for_glyph()`nikitalita
2022-10-17Fix memory leak when `_ensure_cache_for_size()` failsHaoyu Qiu
2022-10-14Make some Image methods statickobewi
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-10-05[TextServer GDExtension] Update build scripts and `.gdextension` files to ↵bruvzg
use new target names and arch suffixes.
2022-09-30Merge pull request #66242 from akien-mga/scons-unify-tools-targetRémi Verschelde
2022-09-29Merge pull request #66534 from ↵Rémi Verschelde
akien-mga/scons-msvc-graphite-silence-c++17-deprecation-warnings SCons: Silence MSVC C++17 deprecation warnings in Graphite
2022-09-28Merge pull request #66532 from bruvzg/mipmap_changeRémi Verschelde
[Text Server] Clear textures after "generate mipmaps" property change.
2022-09-28SCons: Silence MSVC C++17 deprecation warnings in GraphiteRémi Verschelde
Fixes #66497.
2022-09-28[Text Server] Clear textures after "generate mipmaps" property change.bruvzg
2022-09-28[GDExtension] Use function names with underscore for TextServer extension, ↵bruvzg
add macros to generate wrappers for module functions.
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-09-26[RTL] Fix font variations / OpenType features of theme default font not ↵bruvzg
updated when default font is changed.
2022-09-25[TextServer] Always prefer main font over fallbacks, regardless of ↵bruvzg
script/language support.
2022-09-22[GDExtension] Implement support for typed arrays.bruvzg
2022-09-21Merge pull request #65914 from bruvzg/fix_trim_wo_spaceRémi Verschelde
Fix line trim/ellipsis when line do not have space or newline at the end.
2022-09-19Replace File/Directory with FileAccess/DirAccesskobewi
2022-09-18Fix crash when executing `FontFile.get_face_count`Haoyu Qiu
2022-09-16Fix line trim/ellipsis when line do not have space or newline at the end.bruvzg
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-30Merge pull request #65098 from bruvzg/msdf_modulateRémi Verschelde
Fix MSDF fonts color modulation.
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
2022-08-30Fix MSDF fonts color modulation.bruvzg
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".