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path: root/modules/text_server_adv
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2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-10-15[TextServer] Add texture index, offsets array size and Unicode char validation.bruvzg
2021-10-12Move static feature set and number system `StringName`s to the singleton.bruvzg
Remove `hb_` prefix from the custom bitmap font functions to avoid potential conflicts with the HarfBuzz. Cleanup commented debug code. Update numbering system data to CLDR 39.
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-29Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio
2021-09-27Fix trim overrun width not being reset.bruvzg
2021-09-22Bitmap Font: Remove deprecated vertical kerning callback.bruvzg
2021-09-22Improve invalid non-graphic glyph detection.bruvzg
2021-09-21Add flag to connected grapheme. Apply RTL displacement FX only to the whole ↵bruvzg
connected grapheme. Pass more glyph info to the custom RTL FX.
2021-09-20HarfBuzz: Update to version 3.0.0bruvzg
2021-09-15Merge pull request #52370 from bruvzg/realloc_paren_stackRémi Verschelde
2021-09-15TextServer: Fix build with freetype disabledRémi Verschelde
Also remove RTR calls as we don't translate internal error messages.
2021-09-14Merge pull request #52292 from bruvzg/hb_initRémi Verschelde
[TextServer] Fix regression from #51908, HarfBuzz handle init and MinGW build.
2021-09-04Add TextServer parentheses stack dynamic reallocation support.bruvzg
2021-09-01[TextServer] Fix HarfBuzz handle init order. Fix MinGW build.bruvzg
2021-08-28Optimise TextServerAdvanced static string comparisionsPaulb23
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-08-11Merge pull request #51178 from Geometror/layout-options-textline-textparagraphRémi Verschelde
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11Various text layout improvements (TextLine, TextParagraph, Label, TextServer)Hendrik Brucker
2021-08-08[Text Server] Improve object (image/table) inline alignment.bruvzg
2021-07-25Use const references where possible for List range iteratorsRémi Verschelde
2021-07-23Use C++ iterators for Lists in many situationsAaron Franke
2021-07-15Misc cleanup of header includesRémi Verschelde
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away...
2021-07-13Separate underscore from grapheme punctuation to enable doubleclick and ↵Leonardo Christino
caret jump over snakecase variables in editor
2021-07-04Improvements to Label's layout optionsHendrik Brucker
- Added options to trim the text in case it overruns - Added more autowrap modes - Improved line breaking, which ignores trailing spaces
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-10[CTL] Improve font fallback order selection.bruvzg
2021-06-01Remove server platformFabio Alessandrelli
2021-05-25Rename File::get_len() get_length()Marcel Admiraal
2021-05-17Make all file access 64-bit (uint64_t)Pedro J. Estébanez
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-03-31[Complex Text Layouts] Provide access to glyph contour points.bruvzg
2021-03-16HarfBuzz: Update to version 2.8.0bruvzg
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-08Improve bitmap font scaling. Fix default theme font size.bruvzg
2021-02-24Merge pull request #46045 from bruvzg/text_server_bmp_createRémi Verschelde
[TextServer] Restores bitmap font dynamic construction functions.
2021-02-19Make FreeType optional for export templates.bruvzg
2021-02-15[Text Server] Restores bitmap font dynamic construction functions.bruvzg
2021-02-15[TextServer] Restore character and space extra spacing support.bruvzg
2021-02-14[CTL] Fix scaling of the underline position and size.bruvzg
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-31Use integer coordinates for the font glyphs rendering.bruvzg
2021-01-25[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.bruvzg
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-28Rename empty() to is_empty()Marcel Admiraal
2020-12-21Use integer text position in scroll container, TextEdit and canvas editor, ↵bruvzg
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering.