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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_server_adv
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Author
2021-01-31
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-25
[CTL] Do not break line on the span (e.g. RTL BBCode tag) edges.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-14
Add word breaks on punctuation characters.
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-07
Merge pull request #43981 from bruvzg/ctl_font_spacing
Rémi Verschelde
2020-12-07
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
[Complex Text Layouts] Fix bitmap font memory leak.
bruvzg
2020-12-06
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
bruvzg
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, T...
bruvzg
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-26
[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module.
bruvzg
2020-11-26
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, HarfBuzz...
bruvzg