Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-08 | Improve bitmap font scaling. Fix default theme font size. | bruvzg | |
2021-02-24 | Merge pull request #46045 from bruvzg/text_server_bmp_create | Rémi Verschelde | |
[TextServer] Restores bitmap font dynamic construction functions. | |||
2021-02-19 | Make FreeType optional for export templates. | bruvzg | |
2021-02-15 | [Text Server] Restores bitmap font dynamic construction functions. | bruvzg | |
2021-02-15 | [TextServer] Restore character and space extra spacing support. | bruvzg | |
2021-02-14 | [CTL] Fix scaling of the underline position and size. | bruvzg | |
2021-02-08 | Initialize class/struct variables with default values in modules/ | Rafał Mikrut | |
2021-01-31 | Use integer coordinates for the font glyphs rendering. | bruvzg | |
2021-01-25 | [CTL] Do not break line on the span (e.g. RTL BBCode tag) edges. | bruvzg | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-28 | Rename empty() to is_empty() | Marcel Admiraal | |
2020-12-21 | Use integer text position in scroll container, TextEdit and canvas editor, ↵ | bruvzg | |
to ensure sharp text rendering. Use integer font align/advance with any font scaling, to ensure sharp text rendering. | |||
2020-12-18 | SCons: Add explicit dependencies on thirdparty code in cloned env | Rémi Verschelde | |
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate. | |||
2020-12-14 | Add word breaks on punctuation characters. | bruvzg | |
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-07 | Merge pull request #43981 from bruvzg/ctl_font_spacing | Rémi Verschelde | |
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid. | |||
2020-12-07 | Load dynamic fonts to memory on all platforms, to avoid locked files. | bruvzg | |
2020-12-07 | [Complex Text Layouts] Performance optimizations. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Fix bitmap font memory leak. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Align glyph offsets and advances to the pixel grid. | bruvzg | |
2020-12-06 | [Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵ | bruvzg | |
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set. | |||
2020-11-26 | [Complex Text Layouts] Implement GDNative interface for TextServer. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module. | bruvzg | |
2020-11-26 | [Complex Text Layouts] Add third-party TextServer dependencies (ICU, ↵ | bruvzg | |
HarfBuzz, Graphite). |