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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-12-07
Merge pull request #43981 from bruvzg/ctl_font_spacing
Rémi Verschelde
[Complex Text Layouts] Adds missing Font::SPACING_* to the controls, align glyphs to pixel grid.
2020-12-07
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-12-07
[Complex Text Layouts] Performance optimizations.
bruvzg
2020-12-06
[Complex Text Layouts] Fix bitmap font memory leak.
bruvzg
2020-12-06
[Complex Text Layouts] Align glyph offsets and advances to the pixel grid.
bruvzg
2020-12-06
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, ↵
bruvzg
TextEdit, TextLine and TextParagraph. Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-26
[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module.
bruvzg
2020-11-26
[Complex Text Layouts] Add third-party TextServer dependencies (ICU, ↵
bruvzg
HarfBuzz, Graphite).