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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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text_server_adv
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dynamic_font_adv.cpp
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Author
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-25
Rename File::get_len() get_length()
Marcel Admiraal
2021-05-17
Make all file access 64-bit (uint64_t)
Pedro J. Estébanez
2021-04-05
Style: Apply clang-tidy's `modernize-use-nullptr`
Rémi Verschelde
2021-03-31
[Complex Text Layouts] Provide access to glyph contour points.
bruvzg
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-19
Make FreeType optional for export templates.
bruvzg
2021-02-14
[CTL] Fix scaling of the underline position and size.
bruvzg
2021-01-31
Use integer coordinates for the font glyphs rendering.
bruvzg
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-09
Static analyzer fixes:
bruvzg
2020-12-07
Load dynamic fonts to memory on all platforms, to avoid locked files.
bruvzg
2020-11-26
[Complex Text Layouts] Implement GDNative interface for TextServer.
bruvzg
2020-11-26
[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module.
bruvzg