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2022-11-04Implement SVG in OT support.bruvzg
2022-10-31Merge pull request #67968 from bruvzg/icu72.1Rémi Verschelde
ICU: Update to version 72.1
2022-10-28ICU: Update to version 72.1bruvzg
2022-10-18[TextServer] Fix build with disabled graphite.bruvzg
2022-09-30Merge pull request #66242 from akien-mga/scons-unify-tools-targetRémi Verschelde
2022-09-28SCons: Silence MSVC C++17 deprecation warnings in GraphiteRémi Verschelde
Fixes #66497.
2022-09-26SCons: Unify tools/target build type configurationRémi Verschelde
Implements https://github.com/godotengine/godot-proposals/issues/3371. New `target` presets ==================== The `tools` option is removed and `target` changes to use three new presets, which match the builds users are familiar with. These targets control the default optimization level and enable editor-specific and debugging code: - `editor`: Replaces `tools=yes target=release_debug`. * Defines: `TOOLS_ENABLED`, `DEBUG_ENABLED`, `-O2`/`/O2` - `template_debug`: Replaces `tools=no target=release_debug`. * Defines: `DEBUG_ENABLED`, `-O2`/`/O2` - `template_release`: Replaces `tools=no target=release`. * Defines: `-O3`/`/O2` New `dev_build` option ====================== The previous `target=debug` is now replaced by a separate `dev_build=yes` option, which can be used in combination with either of the three targets, and changes the following: - `dev_build`: Defines `DEV_ENABLED`, disables optimization (`-O0`/`/0d`), enables generating debug symbols, does not define `NDEBUG` so `assert()` works in thirdparty libraries, adds a `.dev` suffix to the binary name. Note: Unlike previously, `dev_build` defaults to off so that users who compile Godot from source get an optimized and small build by default. Engine contributors should now set `dev_build=yes` in their build scripts or IDE configuration manually. Changed binary names ==================== The name of generated binaries and object files are changed too, to follow this format: `godot.<platform>.<target>[.dev][.double].<arch>[.<extra_suffix>][.<ext>]` For example: - `godot.linuxbsd.editor.dev.arm64` - `godot.windows.template_release.double.x86_64.mono.exe` Be sure to update your links/scripts/IDE config accordingly. More flexible `optimize` and `debug_symbols` options ==================================================== The optimization level and whether to generate debug symbols can be further specified with the `optimize` and `debug_symbols` options. So the default values listed above for the various `target` and `dev_build` combinations are indicative and can be replaced when compiling, e.g.: `scons p=linuxbsd target=template_debug dev_build=yes optimize=debug` will make a "debug" export template with dev-only code enabled, `-Og` optimization level for GCC/Clang, and debug symbols. Perfect for debugging complex crashes at runtime in an exported project.
2022-08-30[Web] Require threads, rtti, allow optimize=speed.Fabio Alessandrelli
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487).
2022-08-29[Web] Rename JavaScript platform to Web.Fabio Alessandrelli
Also rename export name from "HTML5" to "Web".
2022-08-07Merge pull request #63919 from Faless/scons/4.x_easy_depsRémi Verschelde
2022-08-06Merge pull request #63762 from bruvzg/ft_warnRémi Verschelde
[TextServer] Add a build warning when building with external FreeType without Brotli support.
2022-08-04[Scons] Implement module dependency sorting.Fabio Alessandrelli
Modules can now call: env.module_add_dependencies(name: str, deps: list, optional: bool) To add required or optional dependencies during the "can_build" step. Required dependencies will be checked and the module will be not be enabled when they are missing, printing a warning to notify the user.
2022-08-03Add Text Server related options to the build profiles editor.bruvzg
Adds SCons options to disable Brotli and Graphite. Adds option categories to the build profiles editor. Adds options default state to the build profiles editor. Adds Text Server related options to the build profiles editor. Fix misplaced OpenGL/Vulkan SCons options.
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-01[TextServer] Add a build warning when building with external FreeType ↵bruvzg
without Brotli support.
2022-07-31[TextServer] Ensure that built-in library headers are always included before ↵bruvzg
system header, add HarfBuzz version checks for optional features.
2022-07-04HarfBuzz: Update to version 4.4.1bruvzg
2022-05-17Update HarfBuzz, ICU and FreeType.bruvzg
HarfBuzz: Update to version 4.2.1 FreeType: Update to version 2.12.1 ICU: Update to version 71.1
2022-03-29[ICU] Add library name suffix for API rename to avoid conflicts.bruvzg
2022-03-28Fix TextServer build with `builtin_icu=no`.bruvzg
2022-03-18Merge pull request #59277 from bruvzg/hb401Rémi Verschelde
2022-03-18HarfBuzz: Update to version 4.0.1bruvzg
2022-03-17Unify TextServer built-in module and GDExtension code.bruvzg
2022-03-02HarfBuzz: Update to version 4.0.0bruvzg
2022-02-02HarfBuzz: Update to version 3.3.1bruvzg
2021-10-28ICU: Update to version 70.1bruvzg
2021-10-18Remove unused imports in .py, SCsub and SConstruct filesAnutrix
2021-09-20HarfBuzz: Update to version 3.0.0bruvzg
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-22Replace HTTP links with HTTPS for sites with HTTPS versionsAaron Franke
2021-06-01Remove server platformFabio Alessandrelli
2021-04-22ICU: Update to version 69.1, improve ICU data export process.bruvzg
2021-03-16HarfBuzz: Update to version 2.8.0bruvzg
2021-02-19Make FreeType optional for export templates.bruvzg
2020-12-18SCons: Add explicit dependencies on thirdparty code in cloned envRémi Verschelde
Since we clone the environments to build thirdparty code, we don't get an explicit dependency on the build objects produced by that environment. So when we update thirdparty code, Godot code using it is not necessarily rebuilt (I think it is for changed headers, but not for changed .c/.cpp files), which can lead to an invalid compilation output (linking old Godot .o files with a newer, potentially ABI breaking version of thirdparty code). This was only seen as really problematic with bullet updates (leading to crashes when rebuilding Godot after a bullet update without cleaning .o files), but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-11-26[Complex Text Layouts] Implement GDNative interface for TextServer.bruvzg
2020-11-26[Complex Text Layouts] Implement ICU / HarfBuzz based TextServer module.bruvzg
2020-11-26[Complex Text Layouts] Add third-party TextServer dependencies (ICU, ↵bruvzg
HarfBuzz, Graphite).