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2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-10-01SCons: Remove avoidable defines from main env's CPPPATHRémi Verschelde
Also finally move freetype to its own env and disable warnings for it. Still needs some work to fix the awkward situation of the freetype and svg modules used in scene/ and editor/ respectively.
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-05-30Merge pull request #19272 from akien-mga/svg-buildsystemRémi Verschelde
SCons: Remove extraneous lib for SVG module
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not.
2018-05-30SCons: Remove extraneous lib for SVG moduleRémi Verschelde
It was likely copy pasted by mistake from the freetype module, which is more complex due to its usage in the core of the engine. The SVG module does not seem to need any special treatment, apart from linking in the main env so that editor can access it.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-28disable caching for targets using helper functionsRhody Lugo
2017-11-28use the same cache for all branches for appveyorRhody Lugo
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-09-30keep alpha when converting svg colors fixes #11289toger5
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-12optimized color conversion for svg generationtoger5
2017-09-07Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27nanosvg: Document in COPYRIGHT.txt and thirdparty README.mdRémi Verschelde
2017-08-22Fix crashes in SVG loadingPedro J. Estébanez
Adding null terminators.
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added support for SVGDaniel J. Ramirez