Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-10-01 | SCons: Remove avoidable defines from main env's CPPPATH | Rémi Verschelde | |
Also finally move freetype to its own env and disable warnings for it. Still needs some work to fix the awkward situation of the freetype and svg modules used in scene/ and editor/ respectively. | |||
2018-09-28 | SCons: Build thirdparty code in own env, disable warnings | Rémi Verschelde | |
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects. | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-05-30 | Merge pull request #19272 from akien-mga/svg-buildsystem | Rémi Verschelde | |
SCons: Remove extraneous lib for SVG module | |||
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-05-30 | SCons: Remove extraneous lib for SVG module | Rémi Verschelde | |
It was likely copy pasted by mistake from the freetype module, which is more complex due to its usage in the core of the engine. The SVG module does not seem to need any special treatment, apart from linking in the main env so that editor can access it. | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-09-30 | keep alpha when converting svg colors fixes #11289 | toger5 | |
2017-09-14 | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | |
implementation | |||
2017-09-12 | optimized color conversion for svg generation | toger5 | |
2017-09-07 | Change Color.to_32() to to_rgba32() and format as RGBA | mrawlingst | |
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-27 | nanosvg: Document in COPYRIGHT.txt and thirdparty README.md | Rémi Verschelde | |
2017-08-22 | Fix crashes in SVG loading | Pedro J. Estébanez | |
Adding null terminators. | |||
2017-08-20 | Added missing icon and svgs upscaling | Daniel J. Ramirez | |
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |