index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
svg
Age
Commit message (
Expand
)
Author
2018-05-30
Merge pull request #19272 from akien-mga/svg-buildsystem
Rémi Verschelde
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-05-30
SCons: Remove extraneous lib for SVG module
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-09-30
keep alpha when converting svg colors fixes #11289
toger5
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-12
optimized color conversion for svg generation
toger5
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-08-30
Implement color conversion for dark SVG icons
toger5
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
nanosvg: Document in COPYRIGHT.txt and thirdparty README.md
Rémi Verschelde
2017-08-22
Fix crashes in SVG loading
Pedro J. Estébanez
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added support for SVG
Daniel J. Ramirez