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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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svg
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image_loader_svg.h
Age
Commit message (
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Author
2022-08-24
Extract editor color map and simplify SVG color conversion
Yuri Sizov
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-01-14
Use ThorVG instead of NanoSVG for importing SVGs
K. S. Ernest (iFire) Lee
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-12
optimized color conversion for svg generation
toger5
2017-08-30
Implement color conversion for dark SVG icons
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added support for SVG
Daniel J. Ramirez