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path: root/modules/svg/image_loader_svg.cpp
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2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
- Fix build with gdscript module disabled. Fixes #31011. - Remove unused `gdscript` compile option. - Fix build with regex module disabled. - Fix ImageLoaderSVG to forward declare thirdparty structs.
2020-01-20Optimize the editor icon generationHugo Locurcio
Icons are no longer upsampled when using an integer editor scale. This makes some icons slightly less crisp, but the icons themselves can be adjusted to mitigate this. When using a non-integer editor scale setting, upsampling is kept as it improves crispness in a far more visible manner. When upsampling is disabled, this speeds up the theme generation by about 100 ms on average, making the project manager and editor start slightly faster. This also speeds up switching between themes.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope)
2019-01-28Prevent upscaled SVG from exceeding Image boundsRémi Verschelde
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-09-30keep alpha when converting svg colors fixes #11289toger5
2017-09-14Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez
implementation
2017-09-12optimized color conversion for svg generationtoger5
2017-09-07Change Color.to_32() to to_rgba32() and format as RGBAmrawlingst
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22Fix crashes in SVG loadingPedro J. Estébanez
Adding null terminators.
2017-08-20Added missing icon and svgs upscalingDaniel J. Ramirez
2017-08-20Added support for SVGDaniel J. Ramirez