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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
root
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modules
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svg
/
image_loader_svg.cpp
Age
Commit message (
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Author
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2020-01-20
Optimize the editor icon generation
Hugo Locurcio
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-06
Added release function to PoolVector::Access.
Ibrahn Sahir
2019-01-28
Prevent upscaled SVG from exceeding Image bounds
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-09-30
keep alpha when converting svg colors fixes #11289
toger5
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-09-12
optimized color conversion for svg generation
toger5
2017-09-07
Change Color.to_32() to to_rgba32() and format as RGBA
mrawlingst
2017-08-30
Implement color conversion for dark SVG icons
toger5
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
Fix crashes in SVG loading
Pedro J. Estébanez
2017-08-20
Added missing icon and svgs upscaling
Daniel J. Ramirez
2017-08-20
Added support for SVG
Daniel J. Ramirez