index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
/
svg
/
SCsub
Age
Commit message (
Expand
)
Author
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-02-07
Use modules_enabled.gen.h to improve inter dependency checks
Rémi Verschelde
2019-07-03
SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor defines
Rémi Verschelde
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-24
SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGS
Rémi Verschelde
2018-10-01
SCons: Remove avoidable defines from main env's CPPPATH
Rémi Verschelde
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-05-30
SCons: Remove extraneous lib for SVG module
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-08-27
Make build scripts Python3 compatible
Matthias Hoelzl
2017-08-27
nanosvg: Document in COPYRIGHT.txt and thirdparty README.md
Rémi Verschelde
2017-08-20
Added support for SVG
Daniel J. Ramirez