Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-13 | doc: Update version string in XML | Rémi Verschelde | |
2018-01-12 | Update docs | Bojidar Marinov | |
[ci skip] | |||
2018-01-12 | Bind many more properties to scripts | Bojidar Marinov | |
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added | |||
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Merge pull request #15223 from ibrahn/ogg-data-leak-fix | Rémi Verschelde | |
free associated audio data on AudioStreamOGGVorbis destruction | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-31 | free associated audio data on AudioStreamOGGVorbis destruction | Ibrahn Sahir | |
2017-12-17 | Fix ogg looping pop noise. Closes #11468 | MrCdK | |
2017-12-07 | doc: Sync classref after a496dd4d, removing NOEDITOR properties from doc | Rémi Verschelde | |
2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | |
2017-11-24 | doc: Update header version for 3.0-beta | Rémi Verschelde | |
2017-11-20 | Revert "Added loop_begin and loop_end to OggVorbisStream" | Juan Linietsky | |
2017-11-20 | Merge pull request #12644 from mrcdk/ogg_loop | Rémi Verschelde | |
Added loop_begin and loop_end to OggVorbisStream | |||
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-11-04 | Add loop_begin and loop_end to OggVorbisStream | MrCdK | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-09-23 | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | |
classes | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-06 | Mono vorbis support fixed, closes #10787 | Juan Linietsky | |
2017-09-02 | Fix missing pragma push | Hein-Pieter van Braam | |
I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | |
2017-07-29 | Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵ | Fabian Mathews | |
loop causing audio to freeze | |||
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-25 | Fix AudioPlayer.get_pos() always returns 0 | NNesh | |
2017-04-25 | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-03 | Changed OGG Vorbis type to be imported, so it's possible to specify loop | Juan Linietsky | |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |