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2018-02-19doc: Update version string in headerRémi Verschelde
2018-01-30Merge pull request #15980 from mrcdk/audio_stream_get_lengthRémi Verschelde
Expose audio streams get_length()
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-22Expose audio streams get_length()MrCdK
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Update docsBojidar Marinov
[ci skip]
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15223 from ibrahn/ogg-data-leak-fixRémi Verschelde
free associated audio data on AudioStreamOGGVorbis destruction
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-31free associated audio data on AudioStreamOGGVorbis destructionIbrahn Sahir
2017-12-17Fix ogg looping pop noise. Closes #11468MrCdK
2017-12-07doc: Sync classref after a496dd4d, removing NOEDITOR properties from docRémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-20Revert "Added loop_begin and loop_end to OggVorbisStream"Juan Linietsky
2017-11-20Merge pull request #12644 from mrcdk/ogg_loopRémi Verschelde
Added loop_begin and loop_end to OggVorbisStream
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-11-04Add loop_begin and loop_end to OggVorbisStreamMrCdK
2017-10-13Remove junk outputRuslan Mustakov
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs.
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez
classes
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-06Mono vorbis support fixed, closes #10787Juan Linietsky
2017-09-02Fix missing pragma pushHein-Pieter van Braam
I forgot to pragma push the ignored warning in #10877 this adds the missing ones.
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix crash when destroying AudioStreamPlaybackOGGVorbisEvgeny Zuev
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-22readded ability to set loop offset in seconds, closes #9630Juan Linietsky
2017-07-29Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵Fabian Mathews
loop causing audio to freeze
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
2017-04-25Fix AudioPlayer.get_pos() always returns 0NNesh
2017-04-25Fix AudioPlayer.play() bug when music always starts from 0 posNNesh
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-02-13Rename the _MD macro to D_METHODHein-Pieter van Braam
This new name also makes its purpose a little clearer This is a step towards fixing #56
2017-02-13Remove use of _SCS from ADD_METHODHein-Pieter van Braam
This saves typing and is a step towards fixing #56
2017-02-03Changed OGG Vorbis type to be imported, so it's possible to specify loopJuan Linietsky
2017-01-21WIP new AudioServer, with buses, effects, etc.Juan Linietsky