Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-09-23 | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | |
classes | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-06 | Mono vorbis support fixed, closes #10787 | Juan Linietsky | |
2017-09-02 | Fix missing pragma push | Hein-Pieter van Braam | |
I forgot to pragma push the ignored warning in #10877 this adds the missing ones. | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-01 | Fix crash when destroying AudioStreamPlaybackOGGVorbis | Evgeny Zuev | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-22 | readded ability to set loop offset in seconds, closes #9630 | Juan Linietsky | |
2017-07-29 | Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite ↵ | Fabian Mathews | |
loop causing audio to freeze | |||
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-04-28 | Move other lone thirdparty files to thirdparty/misc | Rémi Verschelde | |
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp. | |||
2017-04-25 | Fix AudioPlayer.get_pos() always returns 0 | NNesh | |
2017-04-25 | Fix AudioPlayer.play() bug when music always starts from 0 pos | NNesh | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Add a bunch of missing Godot headers in own files | Rémi Verschelde | |
2017-02-13 | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | |
This new name also makes its purpose a little clearer This is a step towards fixing #56 | |||
2017-02-13 | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | |
This saves typing and is a step towards fixing #56 | |||
2017-02-03 | Changed OGG Vorbis type to be imported, so it's possible to specify loop | Juan Linietsky | |
2017-01-21 | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | |