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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-10-13
Remove junk output
Ruslan Mustakov
2017-09-23
Rename get_position => get_playback_position and seek_pos => seek on audio cl...
Marcelo Fernandez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-06
Mono vorbis support fixed, closes #10787
Juan Linietsky
2017-09-02
Fix missing pragma push
Hein-Pieter van Braam
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix crash when destroying AudioStreamPlaybackOGGVorbis
Evgeny Zuev
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-22
readded ability to set loop offset in seconds, closes #9630
Juan Linietsky
2017-07-29
Fixed AudioStreamPlaybackOGGVorbis::_mix_internal getting stuck in infinite l...
Fabian Mathews
2017-06-16
Complete changing of resource extensions
George Marques
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-04-28
Move other lone thirdparty files to thirdparty/misc
Rémi Verschelde
2017-04-25
Fix AudioPlayer.get_pos() always returns 0
NNesh
2017-04-25
Fix AudioPlayer.play() bug when music always starts from 0 pos
NNesh
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-03
Changed OGG Vorbis type to be imported, so it's possible to specify loop
Juan Linietsky
2017-01-21
WIP new AudioServer, with buses, effects, etc.
Juan Linietsky