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AgeCommit message (Expand)Author
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-23Adding missing include guards to header files identified by LGTM.Rajat Goswami
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-01-13Image: Include S3TC compression via Squish in non-tools buildRémi Verschelde
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-07-06Added release function to PoolVector::Access.Ibrahn Sahir
2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
2019-04-09Style: Apply new changes from clang-format 8.0Rémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-11-28Build squish decompression in runtimeLeon Krause
2018-11-16Fix Squish decompression, closes #18109Juan Linietsky
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-25Fix mipmap levels not being initializedelasota
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-08-22Use cluster fit at higher quality levelselasota
2018-08-21Fix Squish SSE misconfigurationelasota
2018-08-06Added proper import support for 3D and Array texturesJuan Linietsky
2018-05-30SCons: Pass env to modules can_build methodRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-12-05Improve slang, especially in user-visible partsUnknown
2017-11-15doc: Make all module docs self-containedRémi Verschelde
2017-09-25Use BoolVariable for module options.Elliott Sales de Andrade
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade
2017-09-25Use BoolVariable in target/component/advanced options.Elliott Sales de Andrade
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-26-Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky
2017-05-18Use libsquish to decompress DXT textures.Ferenc Arn
2017-04-28Detect SSE/SSE2 for libsquish.Ferenc Arn
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
2017-02-06Several bugfixes, improving the import workflowJuan Linietsky
2017-01-16Style: Fix statements ending with ';;'Rémi Verschelde
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2016-11-03scons: Reorder options for clarityRémi Verschelde
2016-11-01style: Fix PEP8 blank lines issues in Python filesRémi Verschelde
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde