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Godot with FMOD integration
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squish
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image_compress_squish.cpp
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Author
2018-08-22
Use cluster fit at higher quality levels
elasota
2018-08-21
Fix Squish SSE misconfiguration
elasota
2018-08-06
Added proper import support for 3D and Array textures
Juan Linietsky
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-05
Improve slang, especially in user-visible parts
Unknown
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-06-16
-Fix freezes caused by etccomp2, closes #9183
Juan Linietsky
2017-06-09
-Restored multithread capability to VisualServer
Juan Linietsky
2017-06-02
many fixes to image loader, voxel cone tracing, etc.
Juan Linietsky
2017-05-31
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-26
-Added EXR supprot for HDR (no BC6 compression yet though)
Juan Linietsky
2017-05-18
Use libsquish to decompress DXT textures.
Ferenc Arn
2017-04-28
Detect SSE/SSE2 for libsquish.
Ferenc Arn
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-02-06
Several bugfixes, improving the import workflow
Juan Linietsky
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-07
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-02
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-15
squish: Move to a module and split thirdparty lib
Rémi Verschelde