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Godot with FMOD integration
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regex
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regex.h
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Author
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-02
Add static method for creating RegEx
kobewi
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-22
Move and add new RegEx test cases
Maximilian Mayer
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-14
Added RegEx.search_all() for multiple matches
Zher Huei Lee
2017-09-14
Renamed function arguments to keep them consistent between declaration and im...
Wilson E. Alvarez
2017-08-31
Merge pull request #10148 from leezh/pcre2
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-19
Replacement of internal RegEx with PCRE2
Zher Huei Lee
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-01-02
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-10-27
Changed RegEx to inherit Resource
Zher Huei Lee
2016-10-27
Added global sub and bounds checking to RegEx
Zher Huei Lee
2016-10-27
RegEx re-implemented as a module
Zher Huei Lee