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2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
2018-09-28SCons: Build thirdparty code in own env, disable warningsRémi Verschelde
Also remove unnecessary `Export('env')` in other SCsubs, Export should only be used when exporting *new* objects.
2018-05-28update PCRE2 to version 10.31, fixes #15662firefly2442
2017-10-23Add UWP to Regex JIT blacklistGeorge Marques
PCRE2 JIT uses functions not available in UWP, which makes it fail to link.
2017-09-25Use BoolVariable for third-party options.Elliott Sales de Andrade
2017-09-01Disabled PCRE-JIT in HTML5. Fixes #10834Zher Huei Lee
2017-08-19Replacement of internal RegEx with PCRE2Zher Huei Lee
The pattern and replacement matching behaviour has been changed purely due to the nature of switching to a standards-compliant library. One mistake in the previous behaviour was that named groups didn't have a number. This has been corrected. As names are actually just an alias of numbered groups, RegExMatch::get_name_dict() is now get_names() and is a dict referring to the group number it represents. Duplicate names are enabled and the with the first matching instance used. Due the lack of a suitable equivalent in PCRE2, RegExMatch::expand() was removed.
2016-10-27RegEx re-implemented as a moduleZher Huei Lee
Re-wrote nrex as a module using godot-specific parts and new features: * Added string substitutions. * Named groups are now supported. * Removed use of mutable variables in RegEx. RegExMatch is returned instead.