Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-05-30 | Move NavigationMeshEditorPlugin to Recast module as should be | Rémi Verschelde | |
Modules can register their own editor plugins (like GridMap does), so no need to put module-specific classes in the `editor/` folder. Also cleans up the previous SCons env pollution from the Recast module, integrating its code into libmodules as other modules. | |||
2018-05-30 | SCons: Pass env to modules can_build method | Rémi Verschelde | |
This allows to disable modules based on the environment, in particular `env[tools]` which tells us if we are building the editor or not. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-11-28 | disable caching for targets using helper functions | Rhody Lugo | |
2017-11-28 | use the same cache for all branches for appveyor | Rhody Lugo | |
2017-11-15 | doc: Make all module docs self-contained | Rémi Verschelde | |
2017-09-25 | Use BoolVariable for third-party options. | Elliott Sales de Andrade | |
2017-09-20 | Do not compile Recast for Android | Ruslan Mustakov | |
At least this makes Godot compile for Android until there is a better solution. | |||
2017-09-04 | Recast integration. | Saracen | |