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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-06-03
Small fixes to unrechable code, possibly overflows, using NULL pointers
qarmin
2019-05-23
Various improvements to NavigationMesh generation
jfons
2019-05-11
Fix orientation of generated navmeshes
Bojidar Marinov
2019-04-30
SCons: Always use env.Prepend for CPPPATH
Rémi Verschelde
2019-04-08
Small fixes, mostly dupicated code
qarmin
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-10-25
Fix inconsistences in some buttons in the Canvas/Spatial editor menubar
Michael Alexsander Silva Dias
2018-09-28
SCons: Build thirdparty code in own env, disable warnings
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-05-30
Move NavigationMeshEditorPlugin to Recast module as should be
Rémi Verschelde
2018-05-30
SCons: Pass env to modules can_build method
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-28
disable caching for targets using helper functions
Rhody Lugo
2017-11-28
use the same cache for all branches for appveyor
Rhody Lugo
2017-11-15
doc: Make all module docs self-contained
Rémi Verschelde
2017-09-25
Use BoolVariable for third-party options.
Elliott Sales de Andrade
2017-09-20
Do not compile Recast for Android
Ruslan Mustakov
2017-09-04
Recast integration.
Saracen