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AgeCommit message (Collapse)Author
2021-09-13Upgrade Embree and enable ray packetsJoan Fons
Minor patch upgrade. Enabling ray packets results in faster processing of ray streams (i.e. occlusion culling buffer updates) at the cost of slightly larger binary sizes.
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-05-21Upgrade Embree to the latest official release.jfons
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library.
2021-05-11Add checks for __SSE2__ in the lightmap raycasterJFonS
(cherry picked from commit 20717990fd2a7ad300fd9c6fab0394f25e3b7294)
2021-05-11SCons: Disable embree-based modules on x86 (32-bit)Rémi Verschelde
Fixes #48482. (cherry picked from commit e53422c8f96770c9a9b7497955c84f4b742fdd73)
2021-05-04Port changes to the "raycast" module build files from 3.xjfons
2021-04-28Raycast: Fix use of removed copymem after #48239Rémi Verschelde
2021-04-23Implement occlusion cullingjfons
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin.