Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-30 | Occlusion culling fixes | jfons | |
Fixes some issues found by UBSAN and other misc things: * Fixed memory leak on exit. * Properly align ray packet buffer to 64 bytes. * Added some compiler flags from Embree's build system. * Fixed ray masks. | |||
2021-09-10 | Occlusion culling fixes | jfons | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-04-23 | Implement occlusion culling | jfons | |
Added an occlusion culling system with support for static occluder meshes. It can be enabled via `Project Settings > Rendering > Occlusion Culling > Use Occlusion Culling`. Occluders are defined via the new `Occluder3D` resource and instanced using the new `OccluderInstance3D` node. The occluders can also be automatically baked from a scene using the built-in editor plugin. |